Connecting and Comprehending Through Play

This project will use one secondary school (11 to 16 year olds) in the UK as a case study to understand the potential of games in supporting the development of students’ inferencing skills and language comprehension at age 11 to 12 years old.

Using ‘Mysterium’ (Libellud 2015) and ‘Just One’ (Repos 2018), teaching assistants will be trained to use games to engage students in rich conversations that explore meanings that are inferred by the clues in these games. We believe a key strength of using games in this way is in bridging the gap between home and school, therefore we will provide these games for a sample of families, who will also receive training in how to play and use them at home.  

This project will use one secondary school (11 to 16 year olds) in the UK as a case study to understand the potential of games in supporting the development of students’ inferencing skills and language comprehension at age 11 to 12 years old.

Using ‘Mysterium’ (Libellud 2015) and ‘Just One’ (Repos 2018), teaching assistants will be trained to use games to engage students in rich conversations that explore meanings that are inferred by the clues in these games. We believe a key strength of using games in this way is in bridging the gap between home and school, therefore we will provide these games for a sample of families, who will also receive training in how to play and use them at home.