Projects and activities
This page highlights the Centre’s active and recent research, scholarship and engagement work. Many of these projects generate open resources, tools and publications, which are available in the Outputs and resources section.
#creativeHE and #ICC meetups
The Centre actively hosts and supports regular #creativeHE and #ICC online meetups, creating spaces for educators and students to connect, share practice and explore imaginative curriculum scholarship together. These activities also include the annual Summer Jam, which brings the community together for collaborative experimentation, reflection and creative curriculum conversations, supporting continued growth and diversification of the network.
Let's talk about research ethics: a community of practice
This CoP brings together anyone interested in exploring research ethics as lived, everyday practice. It focuses on ethics as ongoing, relational and context‑specific, creating space for un/learning, lived experience, reflection and open discussion of ethical challenges that emerge across research, teaching and supervision beyond formal approval processes. Let’s start talking about research ethics – sign up here!
Curating creative educational activities and practices for the Imagine book
This project involves curating imaginative, inclusive and practical learning and teaching activities contributed by educators across the education sector. Through Imagine, a growing open and living collection, the Centre brings together adaptable ideas that spark curiosity, encourage active participation and support meaningful learning across diverse settings, fostering cross‑fertilisation of creative practice across the education sector.
Co-creating interactive Together picture book with Curious Learning
This project brings together the Centre and Curious Learning to co‑create an interactive digital version of the open picture book Together. Building on a globally co‑created with support by the Global OER Graduate Network. This collaboration focuses on adapting the book for young readers through interactivity, audio narration and additional translations, widening access to inclusive, high‑quality literacy resources across diverse linguistic and cultural contexts.
Research project: the e(ducational)-pizza game
This research project explores the use of the openly licensed e(ducational)-pizza game as a playful, visual tool to support critical and creative curriculum and learning design conversations. Through evaluation with educators and PGRs, the project investigates participants’ experiences of using the game, the factors that enable or inhibit meaningful dialogue, and the implications for curriculum design practice. Check out related information about this research project and if you have used the game, consider participating. Your insights are valuable.
Research project: Learning with AI
This research project explores how students are using generative AI to support their learning, attending to both opportunities and challenges. Led by students and supported by colleagues across education, digital learning, libraries and professional development, the project gathers real examples of practice to inform responsible, critical and creative approaches to AI‑enabled curricula. Open data is collected via the Learning with AI Pressbook.
Toolkits
Toolkit of the use of genAI in inclusive education – This is the outcome of the Laidlaw project led by student and scholar Grace Assheton on the ethical and environmentally responsible use of genAI in Sustainability Education https://zenodo.org/records/19431521.